The Instigator
Finds the button, presses it, then asks what the button was.
The people, patterns, and terrible instincts powering the campaign.
Finds the button, presses it, then asks what the button was.
Knows the lore, the loophole, and the NPC everyone forgot.
Solves social scenes by quietly moving the exit closer.
Turns a clean plan into terrain, fog, sparks, or all three.
Tracks gold, grudges, spell slots, and moral technicalities.
Builds the room, watches the room burn, takes notes anyway.