The Table

The people, patterns, and terrible instincts powering the campaign.

Player seat

The Instigator

Finds the button, presses it, then asks what the button was.

Player seat

The Archivist

Knows the lore, the loophole, and the NPC everyone forgot.

Player seat

The Knife Drawer

Solves social scenes by quietly moving the exit closer.

Player seat

The Weather System

Turns a clean plan into terrain, fog, sparks, or all three.

Player seat

The Accountant

Tracks gold, grudges, spell slots, and moral technicalities.

Game master

The Narrator

Builds the room, watches the room burn, takes notes anyway.